Archievements | Moss Merchant | Quests | Start Items |
Achievements Guide
The Custom Achievement System allows players to earn points by completing various tasks such as hunting monsters, using jewels, or participating in events. These points can then be spent to unlock permanent character bonuses like extra HP, higher defense, increased damage, or special resistances.
This guide explains how the system works on our server.
🏅 Achievement Points
Each achievement has levels.
When you complete the requirement (kill monsters, use items, finish events), you gain points.
Points can be spent in the Bonus Configuration Menu to increase your stats and special rates.
Total maximum points available: 247.
⚔️ Section 0 – Bonus Configuration (Spending Points)
Here you can invest your Achievement Points to improve your character.
Below are the available bonuses:
| Bonus | Max Level | Cost (per level) | Effect per level |
|---|---|---|---|
| Increase HP | 5 | 1 point | +250 HP |
| Increase EXP Rate | 5 | 10 points | +2% EXP |
| Increase Base Defense | 5 | 1 point | +50 Defense |
| Increase Full Damage Reflect | 5 | 3 points | +1% |
| Increase Critical Damage | 10 | 2 points | +1% |
| Increase Excellent Damage | 5 | 3 points | +1% |
| Increase Double Damage | 3 | 4 points | +1% |
| Increase Triple Damage | 3 | 5 points | +1% |
| Increase Ignore Defense Rate | 5 | 4 points | +1% |
| Resist Critical Damage | 5 | 2 points | +1% |
| Resist Excellent Damage | 5 | 2 points | +1% |
| Resist Double Damage | 5 | 2 points | +1% |
| Resist Triple Damage | 5 | 2 points | +1% |
| Resist Ignore Defense | 5 | 2 points | +1% |
| Increase Weapon Durability | 5 | 1 point | +5% |
| Increase Armor Durability | 5 | 1 point | +5% |
| Increase Guardian Durability (Pets) | 5 | 1 point | +5% |
| Increase Offensive HP Restore | 5 | 2 points | +1% |
| Increase Defensive HP Restore | 5 | 2 points | +1% |
| Resist Stun Rate | 5 | 3 points | +1% |
👉 Tip: HP, Defense, and Reflect are good early investments.
High-risk stats like Triple Damage or Ignore Defense are more expensive and designed for PvP endgame.
🌍 Section 1 – General Achievements
These achievements reward you for participating in core activities:
Custom Quest completion → up to 5 levels.
Playing time (minutes spent online).
Reset and Master Reset completions.
Blood Castle, Devil Square, and Chaos Castle completions.
Chaos Machine crafting (both success and fail count!).
Picking up Zen.
PvP and PvM kills.
Custom Lucky Wheel spins.
Golden Monster hunts.
Killing PK players.
Each achievement gives points per level until its maximum level is reached.
👹 Section 2 – Monster Achievements
Hunting specific monsters will also give points.
Each monster type has a kill count requirement and can be leveled up to 5 times.
This system rewards consistent grinding and encourages exploring all maps.
💎 Section 3 – Item Achievements
Three types of achievements here: Pick, Use, Drop.
👜 Item PickEarn points by collecting jewels:
| ⚒ Item UseEarn points by using jewels on items:
| 🎁 Item DropEarn points by obtaining rare Box of Kundun:
|
🎯 Summary
| Max points available: 247 | Points can be invested into permanent stats. | Play more, hunt monsters, use jewels, complete events, and spin the Lucky Wheel to progress. |
This system gives you a long-term progression goal beyond resets and master level — making every action in MU Online more rewarding.
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